![]() ![]() People tend to hide things and trust is a very hard thing to reach between to people. But all things considered, Firewatch ending just shows a glimpse at the reality of the human nature. You can wait in the tower for a long period of time for the helicopter to appear. Delilah seems to know about this, yet hide it from Henry, seemingly knowing about Ned’s whereabouts (he’s encountered during the game) and hiding them from Henry, feeling like she’s protecting herself, Ned and most importantly - Henry. You find out that the kid was a son of an another Firewatch character Ned Goodwin, a lookout man also. He begins to become sort of paranoid, but it’s all for a reason as he finds Brian Goodwin’s body in a cave. Even the first few minutes of the game establish Henrys life with Julia and its beautiful. The adventures brought them closer just because they had no else to talk with, about the things happening around them. Delilah was like an escape for Henry, an escape from his ordinary life. Then you uncover a secret that someone in the park seems to be hiding and preventing Henry from finding out. Firewatchs ending was justified, it was not at all forced. You’re led to believe that a group of mischievous teens cause these problems, but that’s far from reality. Towards the end of the game, Henry finds out he’s being followed and his equipment and workplace are being tampered with. To begin with, Firewatch has multiple endings. It’s sort of like hyping up a friend or your kid with a great present, telling how it will make their holidays and else and in the end give them a pair of socks… It doesn’t work like this. AT the final part were Henry and Delilah are telling what each other should do, Delilah always tells Henry to go see Julia. For a game which is story-heavy, well there is only the story, nothing else, the details and script should be impeccable, but the ending seems just plopped right on top of the written script. Firewatch is a mystery game set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. The main concerns that every player and critic has, is that Firewatch has the ending it wasn’t building up to. It would be wrong to consider Firewatch a member of this category, because while the ending isn’t very great, it is not one that ruins the world or creates global starvation… There have been some games that seem to do everything right story-wise, but fail at the end miserably. SPOILER ALERT! If you’re looking a short overview on the story, check out our Firewatch review. ![]() Yes, there are more than one ending in Firewatch. #6 /home/public/games/blog/index.php(35): require('/home/public/ga.')Īnchor/libraries/items.It’s Firewatch and if you have read anything about the game, you know that it has a weird ending… Multiple endings actually. #5 /home/public/games/blog/system/start.php(26): require('/home/public/ga.') #4 /home/public/games/blog/anchor/run.php(41): Anchor::setup() #3 /home/public/games/blog/anchor/libraries/anchor.php(28): Anchor::register() #2 /home/public/games/blog/anchor/libraries/anchor.php(90): System\Autoloader::load('Items') #1 /home/public/games/blog/system/autoloader.php(58): require('/home/public/ga.') #0 /home/public/games/blog/anchor/libraries/items.php(3): System\Error::native(8192, 'Return type of. During inheritance of Iterator: Uncaught ArgumentCountError: Too few arguments to function System\Error::native(), 4 passed in /home/public/games/blog/anchor/libraries/items.php on line 3 and exactly 5 expected in /home/public/games/blog/system/error.php:82 ![]()
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